Game ragdoll manager

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Entity description

It is used to control the number of ragdolls, if they are flagged to fade, (server-side in the world, for performance reasons.

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Keyvalues

Max Ragdoll Count ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).
Warning.pngWarning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
Max Ragdoll Count DX8 ([todo internal name (i)]) <integer>
Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the 'Max Ragdoll Count' value.
Save Important Ragdolls ([todo internal name (i)]) <boolean>
Should the ragdoll manager make sure ally ragdolls aren't deleted?
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetMaxRagdollCount <integerRedirectInput/integer>
Set the Max Ragdoll Count.
SetMaxRagdollCountDX8 <integerRedirectInput/integer>
Set the Max Ragdoll Count on DX8 hardware.


Outputs

See also