env_cubemap
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env_cubemap是一個內部點實體,可用於所有Source遊戲。 當buildcubemaps指令執行時,用來指定反射球產生的位置。物件有使用$envmap的材質會使用離他最近的反射球當作反射的影像。
Template:Intent:zh-tw
鍵值
- 反射球大小
<choices>
- 反射球的解析度,請記得你選擇的解析度實際會乘以6倍!
- 0: 預設(通常是 32x32,看是什麼遊戲)
- 1: 1x1
- 2: 2x2
- 3: 4x4
- 4: 8x8
- 5: 16x16
- 6: 32x32
- 7: 64x64
- 8: 128x128
- 9: 256x256
¹ - 要渲染解析度高於256x256的反射球,见下。
- 塊狀面體
<sidelist>
- 促使實體使用你所選擇的面體而非他四周的影像作為反射球產生的位置。要指定面體,按下Pick鍵,在3D view的視窗點選面體。按Ctrl切換這個面的選中狀態。