SiN Episodes - Bullet Penetration
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For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. For example, the Magnum primary fire has a penetration value of 64. Tile has a value of 2. This means that the Magnum shot can fire through up to 32 inches of tile. (64 / 2 = 32)
Actual penetration = (Penetration value / Density value)
Value Tables
| The current density values for different materials: | |
|---|---|
| Material | Density |
| Metal | 64 |
| Dirt | 32 |
| Concrete | 16 |
| Grate | 2.0 |
| Tile | 2.0 |
| Vent | 1.5 |
| Computer | 1.5 |
| Wood | 1.0 |
| Penetration values for each gun (in Hammer inches): | |
|---|---|
| Weapon | Penetration |
| Magnum (Primary Fire) | 64 |
| Magnum-DUAG (Secondary Fire) | 500 |
| Scattergun (Primary Fire) | 24 |
| Scattergun (Secondary Fire) | 0* |
| Assault Rifle (Primary Fire) | 32 |
| Assault Rifle Grenade (Secondary Fire) | 0* |
| Hand Grenade | 0* |