Trigger togglesave

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Revision as of 16:41, 19 March 2019 by BoxFigs (talk | contribs) (Created page with "{{ent not in fgd}} {{base brush|trigger_togglesave}} Saves the game when the player touches the trigger. Can be enabled or disabled. ==FGD Code== @SolidClass base(Targetname...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base brush Saves the game when the player touches the trigger. Can be enabled or disabled.

FGD Code

@SolidClass base(Targetname, EnableDisable) = trigger_togglesave :
	"Saves the game when the player touches the trigger. Can be enabled or disabled."
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Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs