Valve Developer Community:RPG's Source modding & development notes
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These are my personal notes, please do not edit unless strictly for adding useful information
General Source Engine development notes by theRPGmaster
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Apparently you need a prop_data clause in your .QC file when compiling Source prop models (If you want a physics prop you could bypass the issue using prop_physics_override in Hammer)
Idle animation (view)model file (hl2)
version 1 nodes 0 "joint0" -1 end skeleton time 0 0 0.000000 0.000000 0.000000 0 0.000000 0.000000 end