Template:KV Door
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BaseDoor:
- Linked Door (chainstodoor) ([todo internal name (i)]) <string> !FGD
- Passes the door's +use inputs and touch events onto a different door, so it also is activated.
- Block Filter Name (filtername) ([todo internal name (i)]) <targetname>
- (For Half-Life: Source) Filter to use to determine entities that can block the door.
- Speed (speed) ([todo internal name (i)]) <float>
- Speed that the door moves, in units (sliding door) or degrees (rotating door) per second.
- Start Sound (noise1) ([todo internal name (i)]) <sound>
- Sound to play when the door starts moving (regardless of opening or closing).
- Stop Sound (noise2) ([todo internal name (i)]) <sound>
- Sound to play when the door stops moving (regardless of opening or closing).
- Start Close Sound (startclosesound) ([todo internal name (i)]) <sound>
- Sound to play when the door starts closing.
- Stop Close Sound (closesound) ([todo internal name (i)]) <sound>
- Sound to play when the door stops closing.
- Delay Before Reset (wait) ([todo internal name (i)]) <float>
- Time until the door returns to the closed position. A value of -1 means the door never auto-closes.
- Lip (lip) ([todo internal name (i)]) <float>
- When the door opens, it will move its full length minus this many units. Negative values will make the door move that many more than its length.
- Blocking Damage (dmg) ([todo internal name (i)]) <float>
- Amount of damage done to entities that block the movement of this door, per frame.

- Force Closed (forceclosed) ([todo internal name (i)]) <boolean>
- Makes the door close no matter what. Useful for doors that have to close even if the player tries to block them with objects.
- Ignore Debris (ignoredebris) ([todo internal name (i)]) <boolean>
- Changes the door's collision group to
COLLISION_GROUP_INTERACTIVE
, which ignores debris objects. Not compatible with the Non-solid to Player spawnflag as it also sets a collision group.
- Locked Sound (locked_sound) ([todo internal name (i)]) <string>
- Sound played when the player tries to open the door, and fails because it's locked.
- Unlocked Sound (unlocked_sound) ([todo internal name (i)]) <string>
- Sound played when door is unlocked.
- Spawn Position (spawnpos) ([todo internal name (i)]) <choices>
- State the door should begin in.
- 0: Closed
- 1: Open
Locked Sentence (locked_sentence)<choices>
Unlocked Sentence (unlocked_sentence)<choices>
- Deprecated. Were used in Half-Life to play the "access denied" voice.
- Loop Moving Sound? (loopmovesound) ([todo internal name (i)]) <boolean>
- Makes the door's Start Sound loop until the door finishes moving.
