Template:KV EnvShooter

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EnvShooter:

Skin (skin) ([todo internal name (i)]) <integer>
Some models have multiple skins. This value selects from the index, starting with 0.
Model Scale (scale) ([todo internal name (i)]) <float>
Multiplies the size of the gib models. Physics will not be scaled up.
Gib Gravity Scale (gibgravityscale) ([todo internal name (i)]) <float>
Scale gravity so that gibs fall faster, slower, or not at all.
Mass (massoverride) ([todo internal name (i)]) <float> (in all games since Half-Life 2: Episode One Half-Life 2: Episode Two)
Force gibs to be a certain mass. Default mass is 200.[confirm]