Template:KV Beam

From Valve Developer Community
Revision as of 13:58, 20 September 2018 by Pinsplash (talk | contribs) (Created page with "{{minititle|Beam}} {{KV|Brightness (1 - 255) (renderamt)|integer|Misleading name; beam alpha. Invisible when set to 0.}} {{KV|Beam Color (R G B) (rendercolor)|color255|Bea...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Beam:

Brightness (1 - 255) (renderamt) ([todo internal name (i)]) <integer>
Misleading name; beam alpha. Invisible when set to 0.
Beam Color (R G B) (rendercolor) ([todo internal name (i)]) <color255>
Beam color.
Damage/second (damage) ([todo internal name (i)]) <string>
How much damage this beam does per second to things it hits when it is continually on, or instantaneously if it strikes. For continuous damage, the value should be greater than 10 or it may not work.
Note.pngNote:Damage is scaled to the difficulty setting:
  • Easy: 50%
  • Normal: 100%
  • Hard: 150%
HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
Value to multiply sprite color by when running in HDR mode.
Beam clipping (ClipStyle) ([todo internal name (i)]) <choices>
Select whether you want the beam to clip against geometry or characters.
  • 0: Do not clip (default)
  • 1: Clip to geometry
  • 2: Clip to everything solid
Dissolve Type (dissolvetype) ([todo internal name (i)]) <choices>
If this beam damages and kills something, effects to show around the object.
  • -1: None
  • 0: Energy
  • 1: Heavy Electrical
  • 2: Light Electrical