Talk:Subtitles (Portal 2)

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Example

I wanted GLaDOS to speak when I pressed a button

I have my captions inside a file called closecaption_mymod_English.txt which is in the format:

lang
{ 
	Language "English"
	Tokens 
	{ 
		GLaDOS.ramble1	"Sorry about the mess. I've really let the place go since you killed me."
		GLaDOS.ramble2	"By the way, thanks for that."
	}
}

I open up the cmd prompt and put in:

"U:/Program Files/Steam/steamapps/common/Portal 2/bin/captioncompiler.exe" -v "closecaption_mymod_English.txt"

In Hammer I create an ambient_generic which points towards my custom GLaDOS sound and named it: glados_ramble1. I also add a point_servercommand and name it @servercommand. Inside a newly created logic_auto I put:

My Output Target Target Input Parameter
OnMapSpawn @servercommand Command cc_lang mymod_English

I create a prop_button and add another output:

My Output Target Target Input Parameter
OnPressed @servercommand Command cc_emit GLaDOS.ramble1

Also in the prop_button I add another output to activate the sound:

My Output Target Target Input Parameter
OnPressed glados_ramble1 PlaySound

Tada! The captions appear with the sound.

--Chickenmobile 00:20, 1 March 2012 (PST)

No .DAT file

It doesn't create the .DAT file. I have the captioncompiler.exe in my Steam\SteamApps\Portal 2\bin folder like the article said. I created a text file called: closecaption_aperture_ai and within it:

lang
{
	Language	"english"
	Tokens
	{
		portal.00_part1_entry-1	"<clr:219,112,147><I>Hello and, again, welcome to the Aperture Science computer-aided enrichment center."
	}
}

I have saved it with notepad++ in the required format and dragged it over to the captioncompiler.exe. It did something in a fraction of a second, closed itself then nothing happened. I have also tried to create the .bat file but I'm not the best in programming. This is what it looks like:

"D:\Steam\SteamApps\common\Portal 2\bin\captioncompiler.exe" %1 -Portal 2 "D:\Steam\SteamApps\common\Portal 2\portal2\gameinfo.txt"
pause

FIRE-Buzzard (talk) 06:27, 31 August 2018 (UTC)

Your captions have to be split by language. Rename it to closecaption_english.txt.
Also in your bat, change -Portal 2 to -game.
The second file path is off. It should go to the folder containing the gameinfo.txt instead of the file itself, so for Portal 2 you would want "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" (of course change the C:\Program Files (x86) for whatever your system uses). If you're making a mod, put the path to the folder for that mod. Pinsplash (talk) 19:00, 30 August 2018 (UTC)
I followed your instructions and the CMD has changed but it still didn't generate the .DAT file. The CMD:
--- Close Caption File compiler ---
gamedir[ D:\Steam\SteamApps\common\Portal 2\portal2\ ]
infile[ resource\closecaption_english.txt ]
outfile[ resource\closecaption_english.dat ]
DLC present, but no -d paramater specified!
(Use -d 0 for base game, -d 1 for DLC1, ect.)
If I add -d 0 or -d 1 to the end of the first line in the .bat the CMD extends it's previous message:
--- Close Caption File compiler ---
gamedir[ D:\Steam\SteamApps\common\Portal 2\portal2\ ]
infile[ resource\closecaption_english.txt ]
outfile[ D:\Steam\SteamAppS\common\Portal 2\portal2\resource\d:\steam\steamAppS\common\portal 2\portal2\resource\closecaption_english.dat ]
Found 1 strings in 'resource\closecaption_english.txt'
Longest string 'portal.00_part1_entry_1' = (208) bytes average(8192.000)
I didn't wrote the path in outfile twice. Thats waht the CMD wrote. FIRE-Buzzard (talk) 06:27, 31 August 2018 (UTC)
The second output there looks pretty normal, except for the outfile part. Show me your updated bat file. Pinsplash (talk) 06:46, 31 August 2018 (UTC)
The bat file:
"D:\Steam\SteamApps\common\Portal 2\bin\captioncompiler.exe" %1 -game "D:\Steam\SteamApps\common\Portal 2\portal2" -d 0
pause

FIRE-Buzzard (talk) 07:04, 31 August 2018 (UTC)

Odd. Try changing the second filepath to just "resource\closecaption_english.txt "". Pinsplash (talk) 08:03, 31 August 2018 (UTC)
Still nothing. Now it want's me to run a vconfig to specify which game you're working on or add -game <path> to find the gameinfo.txt FIRE-Buzzard (talk) 09:03, 31 August 2018 (UTC)