User:AndrewNeo/The HL2 Xbox Project

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Revision as of 17:46, 25 January 2006 by AndrewNeo (talk | contribs) (Initial page)
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This page is to document my project involving attempting to mess around with Half-Life 2 on the Xbox, in an attempt to see what is possible compared to the PC version of the game.
My goal is, at minimum, to attempt to run custom compiled maps on the Xbox version of Half-Life 2.
Please do not edit this page, this is my 'journal' of sorts. Please leave any comments on the talk page. If Valve (not a standard wiki user) finds this to be out of the wiki's context or if I should just stop in general, please leave me a message.

Initial Look

The disc seems to have relatively simple layout, with BSP files and some files containing language-based data.
Todo: Add more detail

Retail disc layout

BSP files

The BSP files have the same names as Single Player Half-Life 2. There are additional files to match all of them which I would assume are the equivilent of the node caches from the PC version. (Will look into detail later, including decompilation)

Day Logs

January 21, 2005

I've rented Half-Life 2 for the Xbox. The structure of the disc seems pretty simple, and the single-player BSP files are exposed. I need to look into the individual files a bit more.

January 25, 2005

Started this project on the wiki. Hope to get some more information.