Generic Keyvalues, Inputs and Outputs/Outputs
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This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled output, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1toFireUser4Input; see User Inputs and Outputs.
- OnKilled (in all games since
) - This output fires when the entity is killed and removed from the game.
only.