Generic Keyvalues, Inputs and Outputs/Outputs

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< Generic Keyvalues, Inputs and Outputs
Revision as of 23:16, 17 August 2018 by Pinsplash (talk | contribs) (good to go. nothing missing, formatting done, everything)
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This template is our holder for all inputs that are assigned through CBaseEntity.

To add the OnKilled input, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.



OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (in all games since Left 4 Dead)
This Output fires when the entity is killed and removed from the game. Left 4 Dead only.