Talk:Generic Keyvalues, Inputs and Outputs/Inputs
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CBaseEntity inputs not covered here:
SetTeam(will probably be covered on a per-entity basis)Alpha(I imagine this would go on I BaseAnimating? [Todo])AlternativeSorting(I BaseAnimating? [Todo])Color(I BaseAnimating? [Todo])SetDamageFilter(I BaseAnimating? [Todo])EnableDamageForces(I BaseAnimating? [Todo])DisableDamageForces(I BaseAnimating? [Todo])DispatchResponse(Todo: What even is this?)DisableShadow(I BaseAnimating? [Todo])EnableShadow(I BaseAnimating? [Todo])DisableDraw(I BaseAnimating? Spotted in Portal 2 [Todo])EnableDraw(I BaseAnimating? Spotted in Portal 2 [Todo])DisableReceivingFlashlight(I BaseAnimating? Spotted in Portal 2 [Todo])EnableReceivingFlashlight(I BaseAnimating? Spotted in Portal 2 [Todo])DisableDrawInFastReflection(I BaseAnimating? Spotted in Portal 2 [Todo])EnableDrawInFastReflection(I BaseAnimating? Spotted in Portal 2 [Todo])RemovePaint(I BaseAnimating? Spotted in Portal 2 [Todo])