Filter base

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Revision as of 23:06, 25 July 2018 by TeamSpen210 (talk | contribs) (Describe the functionality of filter_base.)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point This entity class defines the common functionality shared by all filter types. All entities will pass this filter (unless negated). There is normally no reason to directly use this entity, it exists to provide a common base for the other filter classes to extend.

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.