Sven Co-op.fgd/stadium4.fgd
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From: \common\Sven Co-op\svencoop\scripts\maps\stadium4\stadium4.fgd
@PointClass base(Targetname, Targetx) color(138 140 138) = game_monstercounter : "Counts number of monsters and stores the value" [ monsterclass(string) : "Monster Classname" alive_or_dead(choices) : "Filter Vital Signs" : 0 = [ 0: "Ignore" 1: "Living only" 2: "Dead only" ] is_player_ally(choices) : "Filter Enemies" : 0 = [ 0: "Ignore" 1: "Allies only" 2: "Enemies only" ] restartdelay(string) : "Delay Before Restart" : "1.0" weaponfilter(string) : "Weapon Filter" ] @PointClass base(Targetname) color(200 50 0) = trigger_random_position : "Sets a random origin on a target entity" [ xtolerance(string) : "X Tolerance" : "0" ytolerance(string) : "Y Tolerance" : "0" ztolerance(string) : "Z Tolerance" : "0" random_angles(choices) : "Random Angles?" : 0 = [ 0: "No" 1: "Yes" ] targetent(string) : "Target Entity" trigger_after_move(string) : "Trigger After Move" ] @PointClass base(Targetname) size(-8 -8 -8, 8 8 8) color(255 255 255) = env_te_teleport : "Quake 1 Teleport Splash Effect" []