Func viscluster
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Template:Base brush ep2 It allows you to manually tell VVIS that the leaves inside its volume can all see each other and should be treated as one unit. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger
.
- A viscluster will make in-game performance worse.
- A viscluster will make compile times faster.
- A viscluster will reduce the "numportals" count in the compile log.
- A viscluster will not change the number of or location of leaves shown by mat_leafvis 1.
- A viscluster will change the number of and location of leaves shown with Hammer's "load portal file" option.
- A viscluster will appear to merge the leaves shown with Hammer's "load portal file" option.
- If a single leaf in a viscluster is visible, all of the leaves in the viscluster will be drawn, behaving exactly as if they are merged like Hammer shows them.


