WiseSoundscapes
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Mark’s list of 245 HL2 Soundscapes:
e3_Techdemo_06Nothing(No DSP, no ambients)Automatic(Automatic dsp at 50% mix)automatic_dialog{dsp "1" dsp_volume "0.5"}e3_techdemo_gmanspeakinge3_Techdemo_02(physics room)e3_Techdemo_03e3_Techdemo_05(dripping cave ambient)e3_Techdemo_06(lake)e3_endGenericIndoorGenericOutdoorCabincabin_outdoortest_tvsetd1_trainstation.util_cityd1_trainstation.cityd1_trainstation.Platformd1_trainstation.Turnstylecombine.computerd1_trainstation.Interrogationd1_trainstation.TerminalSquared1_trainstation.QuietCourtyardd1_trainstation.Occupantsd1_trainstation.AppartmentCourtyardd1_trainstation.Appartmentsd1_trainstation.RaidCityvoiced1_trainstation.RaidOccupantsd1_trainstation.RaidAppartmentsgeneral.concrete_quietd1_town.Startd1_town.Streetd1_town.CorpseRoomd1_town.WoodBuildingd1_town.ConcreteBuildingd1_town.Rooftopd1_town.MineshaftDownd1_town.WaterCaved1_town.HeadcrabCaved1_town.CaveTunnelstreetwar.util_combine_atmospherestreetwar.util_rubblestreetwar.util_sirensstreetwar.util_light_sirensstreetwar.util_zombie_infestedstreetwar.util_light_combat_atmospherestreetwar.util_heavy_combat_atmospherestreetwar.util_muffled_light_combatstreetwar.util_light_combatstreetwar.util_medium_combatstreetwar.util_heavy_combatstreetwar.util_dripsstreetwar.util_fardripsstreetwar.zombie_water_roomstreetwar.car_tunnelstreetwar.general_small_tunnelstreetwar.car_tunnel_openskystreetwar.toxic_car_tunnelstreetwar.infested_appartmentsstreetwar.general_indoor_light_combatstreetwar.general_indoor_medium_combatstreetwar.general_indoor_heavy_combatstreetwar.general_outdoor_light_combatstreetwar.general_outdoor_medium_combatstreetwar.general_outdoor_heavy_combatstreetwar.destroyed_concrete_buildingstreetwar.rooftop_heavy_combatstreetwar.control_roomstreetwar.bank_control_roomstreetwar.bank_machine_roomstreetwar.bank_generale3_c17_01_battlec17_02_street_lower_1c17_02_street_upper_1c17_02_street_upper_2c17_02_inside_apartments_1streetwar.underground_manhack_tunnelstreetwar.vertical_warehouse_arenaprison.util_distantcombat_verylightprison.util_distantcombat_lightprison.util_distantcombat_heavyprison.util_antlion_burrowsprison.util_fardripsprison.util_dripsprison.util_distant_trainsprison.util_radioprison.util_control_roomprison.citizen_campprison.redlight_bunkerprison.outdoor_courtyardprison.outdoor_courtyard_hvycombatprison.trainstationprison.teleport_areaprison.control_roomprison.control_room_simpleprison.combine_wallprison.util_quiet_cellblockprison.util_louder_cellblockprison.larger_cellblock_vlightcombatprison.larger_cellblock_hvycombatprison.larger_cellblock_lightcombatprison.general_hallway_lightcombatprison.general_hallway_vlightcombatprison.general_dripping_tunnelprison.hall_with_burrowsprison.electric_water_roomprison.laundryprison.watery_hallwayprison.showersprison.zombie_infestedK_lab.LabSoundsE3_lab.LabSoundseli_01_lab_main_1eli_01_elevator_1eli_01_upperhall_2eli_01_upperhall_1eli_01_lowerlab_hall_1eli_01_lower_corridor_1eli_01_lower_ravenhall_1eli_01_lower_ravenhall_2eli_02_lowerlab_hall_1eli_02_lower_corridor_1eli_02_ravenshaft_1eli_02_ravenshaft_2eli_02_scrapyard_1eli_02_scrapyard_2coast.util_headcrab_canistercoast.util_metalstresscoast.util_shackmetalcoast.util_crumblycliffcoast.util_windgustscoast.util_fardripscoast.util_birdscoast.util_lakeshorelinecoast.util_shorelinecoast.util_distant_shorelinecoast.util_antlion_dencoast.general_windy_tunnelcoast.general_tunnelcoast.zombie_tunnelcoast.general_oldwoodbuildingcoast.general_oldwoodbuilding_with_windchimescoast.combine_controlroom_ambiencecoast.general_shorelinecoast.positional_shorelinecoast.shoreline_with_antlion_denscoast.bridge_ambientcoast.bridge_shackcoast.cliffsidecoast.bridge_concrete_roomcoast.generic_ambient_01coast.distant_shorelined3_citadel.silence_and_dialogd3_citadel.util_hitsd3_citadel.util_activityd3_citadel.util_podsd3_citadel.deep_dropoff_insided3_citadel.pod_vistad3_citadel.genericd3_citadel.generic_moodyd3_citadel.generic_moody2d3_citadel.stasis_roomd3_citadel.combine_ball_roomd3_citadel.general_control_roomd3_citadel.alyx_teleport_control_roomd3_citadel.final_portal_chamberd3_citadel.top_of_teleport_chamberd3_citadel_01.pipe_entranced3_citadel_01.cliffside1d3_citadel_01.citadel_entranced3_citadel.breen_fieldd3_citadel.breen_halld3_citadel.breen_officecityvoice_level0// pa invokes unrest procedures, requests player idcityvoice_level1// player is evading, cops are summonedcityvoice_level2// player convicted of civil disruption, city block on alertcityvoice_level3// player convicted of anticivil activity, city block punishedcityvoice_level4// citizenship revoked, cops fire at willcityvoice_level5// city looking for playercity_searching_level1city_searching_level2// shots fired by/at player, city on alertcity_searching_level3d1_canals.util_windgustsd1_canals.util_dripsd1_canals.util_fardripsd1_canals.util_headcrab_canisterd1_canals.util_shorelined1_canals_tunnel01d1_canals_citystartd1_canals_citadeld1_canals_traincanald1_canals_traintunneld1_canals_watercanald1_canals_junkyardd1_canals_copcanalsd1_truck_passd1_canals_barnacle_tunneld1_canals_pipe_chamberd1_canals_cop_alertedd1_canals.heli_slide_tunnelsd1_canals.heli_attackd1_canals.drainroomd1_canals.03copsattackthroughboardsd1_canals.03entrytunneld1_canals.steamtunneld1_canals.waterpuzzleroomd1_canals.util_birdsd1_canals.util_crittersd1_canals.util_tunnel_windgustsd1_canals.util_critters_under_docksd1_canals.util_toxic_slimed1_canals.util_industriald1_canals.general_dripping_tunneld1_canals.general_windy_tunneld1_canals.general_watery_tunneld1_canals.general_watery_tunnel_shored1_canals.redbarn_ambienced1_canals.floodgate_base_ambienced1_canals.floodgate_machineroomd1_canals.shore_and_reedsd1_canals.spooky_infested_piped1_canals.water_tunnel_with_frogsd1_canals.windchimes_and_windcanals_slime_outsidecanals_slime_tunnelcanals_tunnel_drycanals_tunnel_wetcanals_canal_nowatercanals_canal_watercanals_canal_water_industrialcanals_rivercanals_river_calmd1_canals_05_shanty_approachd1_canals_05_shantyd1_canals_07_entry_tunneld1_canals_07a_warehoused1_canals_08a_gun_tunnel_entranced1_canals_08a_puzzle_arenad1_canals_08a_gun_scened1_canals_08a_tunnel_exitcanals_canal_water_creaking_woodcanals_canal_water_creaking_metald1_canals_08_entry_tunneld1_canals_08_reservoird1_canals_08_islandd1_canals_08_base_interior