List of CS:S Soundscapes

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Revision as of 04:41, 1 April 2018 by Soer4769 (talk | contribs) (Wrote descriptions for "General / Utilities" and added position information up until and including Havana. WIP.)
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Template:Otherlang2 Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

General / Utilities

Name Description Position Number Position Description
util_windgusts Wind gusts and snippets.
util_drips Water dripping.
util_fardrips Water dripping a bit further away, with interior echo.
util_shoreline Small waves hitting shore.
util_critters Croaking noises.
util_flies Buzzing flies.
util_rats Quiet rat sounds.
util_birds Swamp birds and critters.
citystart Distant train horns.
traintunnel Underground ambient atmosphere.
junkyard Sound of creaking metal and put over stress.
truck_pass Infrequent close and distant windy sounds of trucks passing overhead.
canal_pipe_chamber Dripping water and passing trucks overhead.
drainroom Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. 0 Running water.
1 Running water.
2 Ambient windy underground atmosphere.
steamtunnel Atmospheric tunnel.
util_tunnel_windgusts Wind snippets.
util_critters_under_docks Constant sound of swamp frogs with critters and small waves breaking shore.
util_toxic_slime Gurbling toxic slime.
util_industrial Metalic industrial steam atmosphere.
general_dripping_tunnel Wet dripping tunnel and wind gusts.
general_windy_tunnel Constant tunnel wind with random wind snippets.
general_watery_tunnel Quiet running water with dripping plus animal critters. 0 Far away drips.
1 Critters.
general_watery_tunnel_shore Similar to above but with shore waves too.
redbarn_ambience Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds.
shore_and_reeds Waves breaking shore with birds and wind gusts.
spooky_infested_pipe Spooky windy atmosphere, dripping and sometimes critters.
water_tunnel_with_frogs Water rivulet, frogs, waves and critters.
windchimes_and_wind Wind and windchimes with birds singing far away. 0 Windchimes.
slime_outside Quiet tunnel ambience with toxic slime. 0 Toxic slime.
slime_tunnel Similar to above but with wind gusts and more predominant ambient tunnel sounds. 0 Toxic slime.
tunnel_dry Calm dry underground tunnel with wind gusts and car like winds of driving overhead.
tunnel_wet Dripping wet tunnel with critters.
canal_nowater Very quiet with sometimes distant birds and wind gusts.
canal_water Similar to above but with frequent waves crashing.
canal_water_industrial Similar, but with more wind, to above and in an industrial setting
river Similar to canal_water but not very loud.
river_calm Shoreline waves, wind gusts, distant birds and constant swamp frog and other such animals.

Assault

Name Description Position Number Position Description
assault.outside Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.inside Continual industrial hum, occasional noise of gas in machinery.
assault.vents_distant Utility soundscape. Continual low pitch rumble.
assault.flies Utility soundscape. Buzzing flies.
assault.steamvent Utility soundscape. Continual low pitch rush of steam with drips.
assault.industrial1 Continual sound of machinery operating interspersed with louder machine noises.
assault.industrial2 Continual sound of machinery operating interspersed with gas venting noises.
assault.industrial3 Continual industrial rumble interspersed with rattles & squeaks.
assault.industrial4 Continual throb of machinery.
assault.powerline Utility soundscape. Continual electrical hum
assault.fan Utility soundscape. Continual fan running.
assault.humminglight Utility soundscape. Continual electrical hum.
assault.acunit Utility soundscape. Continual rumble of machinery.
assault.acunit_alt Utility soundscape. Sound of machinery starting up, running then shutting down.
assault.uppertracks Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks.
assault.rourkestreet Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Powerline.
1 Powerline.
2 Powerline.
3 Pump machine loop.
4 Buzzing flies.
5 Industrial machinery loop.
assault.stephenst Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Refinery machine and occationally steam release sounds.
1 Powerline.
2 Powerline.
3 Powerline.
4 Buzzing flies.
5 Buzzing flies.
6 Fluorescent lighting hum.
7 Buzzing flies.
assault.ctalley Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Air conditioning unit.
1 Buzzing flies.
2 Vent constantly releasing steam.
assault.talley Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Industrial ambience and metal squeaks / rattles.
1 Vent constantly releasing steam.
assault.building Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Refinery machine and occationally steam release sounds.
assault.parking Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. 0 Fluorescent lighting hum.
assault.ware Continual electrical hum & low pitch white noise, occasional machinery noises. 0 Fluorescent lighting hum.
1 Fluorescent lighting hum.
2 Fluorescent lighting hum.
3 Fluorescent lighting hum.
4 Outside warehouse ambient, plays assault.outside.
5 Wind blowing through a vent.
assault.hroom Continual electrical hum & higher pitch white noise. 0 Fluorescent lighting hum.
assault.vents Continual industrial rumble, occasional creaking and machinery noise. 0 Vent fan.
1 Vent fan.
assault.roof Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. 0 Air conditioning unit.
1 Alternative air conditioning unit.
2 Wind blowing through a vent.

Aztec

Name Description Position Number Position Description
aztec.outdoors_e3 Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
aztec.outdoors Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator. 0 Idle APC engine.
aztec.indoors Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
aztec.indoors_river The similar to aztec.indoors but with churning water and without the electrical hum.
aztec.outdoors_river Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum. 0 Fluorescent lighting hum.
1 Verious kinds of wood creaking.

Cobble

Name Description Position Number Position Description
cbble.indoors A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
cbble.under A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
cbble.outdoors1 A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow.
cbble.outdoors2 Identical to above.

Chateau

Name Description Position Number Position Description
chateau.indoor Continual white noise with occasional creaks.
chateau.outdoor Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. 0 Looping piano music.
chateau.water Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. 0 Occational metal clang.
chateau.water_enc A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.

Compound

Name Description Position Number Position Description
compound.outdoora No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs.
compound.indoora Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.

*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are.

0 Buzzing flies.
1 Buzzing flies.
2 Buzzing flies.

Dust

Name Description Position Number Position Description
dust.Indoors Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
dust.Outdoors1 Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. *When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. 0 Dust music with sometimes random arabic radio chatter noises.
1 Dust music.
2 Arabic radio chatter noises.
3 Arabic radio chatter noises.
dust.Outdoors2 Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. *When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. 0 Bongo music loop.
1 Arabic radio chatter noises.
2 Arabic radio chatter noises.
3 Dust music.

Dust 2

Name Description Position Number Position Description
dust2.indoors Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
dust2.outdoors Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. 0 Arabic radio chatter noises.
1 Dust music.
2 Dust music.
3 Dust music.
4 Bongo music loop.
6 Arabic radio chatter noises.

Havana

Name Description Position Number Position Description
havana.indoors Continual low white noise, occasional sounds of creaking and barking dogs.
havana.outdoors Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions. 0 Spanish chatter noises.
1 Spanish chatter noises.
2 Spanish chatter noises.
3 Spanish chatter noises.
4 Funky Cuban radio music loop.
5 Spanish chatter noises.
6 Spanish chatter noises.
7 Spanish chatter noises.
wood_scape

Inferno

Name Description Position Number Position Description
inferno.Outside Continual city white noise.
inferno.Inside Continual low pitch white noise.
inferno.LightbulbHum Electrical hum.
inferno.RefrigeratorHum A Refrigerator starting up, running & shutting down.
inferno.CeilingFan Electrical hum and squeaking.
inferno.AngryDog Noise of a chain, scratching and growling.
inferno.Cricket Chirping Cricket.
inferno.Birds Occasional bird calls.
inferno.Pigeons Cooing of Pigeons.
inferno.TSpawn Continual city white noise, flowing water and birdsong.
inferno.FarBackCorner Continual city white noise and occasional bird song.
inferno.BackAlley Continual city white noise and muffled music.
inferno.TSpawnHall Continual low white noise, electrical hum and Cricket chirp.
inferno.BellTowerArea Continual city white noise and occasional bird song.
inferno.LowerApartment Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down.
inferno.UpperApartment Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.BridgeApartment Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.BackHall Continual low white noise & electrical hum.
inferno.BalconyAlley Continual city white noise & birdsong.
inferno.ApartmentHalls Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down.
inferno.SniperBalcony Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down.
inferno.BackBalcony Continual city white noise and occasionally the sound of bird song and an angry dog.
inferno.MiddleAlley Continual electrical hum and some Pigeons.
inferno.CrawlAlley Continual low white noise and a Cricket chirping.
inferno.CrawlTunnel Low white noise.
inferno.BombsiteB Continual city white noise and birdsong.
inferno.CTApartment Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down.
inferno.BombsiteBTunnel Low white noise.
inferno.DogBarkingInside The sound of a dog barking in an enclosed space.
inferno.CTTunnel Low white noise and inferno.DogBarkingInside.
inferno.CTSpawn Continual sound of an engine running*, birdsong and water drips*.

*These are dependant on where in the soundstage you are.

inferno.TheRuins Continual howl of wind, occasion wind gusts.
inferno.BombsiteA Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving.
inferno.ColumnAlley Continual music playing and Pigeons cooing.

Italy

Name Description Position Number Position Description
italy.indoor Continual low white noise, occasional creaks.
italy.indoor_b Continual low wind white noise, occasional creaks.
italy.indoor_t Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking.
italy.outdoors Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. *When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.
wood_scape

Militia

Name Description Position Number Position Description
militia.Outside Continual woodland white noise, occasional rustle of leaves.
militia.OutsideOnRoof Continual woodland white noise, occasional howls of wind and creaks.
militia.TunnelTone Continual low howling white noise.
militia.Inside Continual low white noise, occasional creaks.
militia.LightbulbHum Continual low electric hum.
militia.FluorescentLightHum Continual electric hum.
militia.FluorescentLightHum2 Continual electric hum at a different pitch to militia.FluorescentLightHum.
militia.RefrigeratorHum A Refrigerator starting up, running & shutting down.
militia.CeilingFan Continual electrical hum and squeaking.
militia.Cricket Chirping Cricket.
militia.Rodent Occasional scampering noises.
militia.Birds Occasional bird calls.
militia.CTSpawn Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves.
militia.CoveredBridge Continual sound of running water and bird calls, occasional sounds of rustling leaves.
militia.CavePassage Continual sound of an engine running, occasional scampering noises.
militia.Stream Continual running water and amphibian croaking.
militia.Tunnel1 Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves.
militia.Tunnel2 Continual low howling white noise, water flowing and an electrical hum.
militia.Tunnel3 Continual low howling white noise and water flowing.
militia.TunnelBreach Continual low howling white noise, electrical hum and water dripping.
militia.UnderTheShed Continual low howling white noise and a cricket chirping.
militia.Shed Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves.
militia.BackYard Continual woodland white noise and birdsong. Occasional sounds of rustling leaves.
militia.SideYard Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves.
militia.FrontYard Continual woodland white noise, birdsong. Occasional sounds of rustling leaves.
militia.FirstFloor Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks.
militia.Kitchen Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down.
militia.Garage Continual low electrical hum.
militia.GarageAttic Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises.
militia.Bedroom Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves.
militia.Bathroom Continual sound of a boiler running and drips. Occasional creaks.
militia.Upstairs Continual electrical hum, a very low white noise and squeaking. Occasional creaks.
militia.FrontRoom Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves.
militia.Roof Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping.

Nuke

Name Description Position Number Position Description
nuke.outside White noise, occasional wind howls.
nuke.roof White noise, continualal wind howls.
nuke.inside Hum of machinery.
nuke.flies The buzzing of flies.
nuke.tank Continual sound of machinery operating interspersed with gas venting noises.
nuke.light Continual electrical hum.
nuke.ac Sound of air conditioning starting up, running then shutting down.
nuke.acloop Sound of air conditioning running.
nuke.cricket Chirping Cricket.
nuke.transformer Electrical hum.
nuke.transformerlrg Deep electrical hum.
nuke.birds Occasional bird calls.
nuke.pigeons Cooing of Pigeons & flapping of wings.
nuke.drips Occasional echoing drips.
nuke.ctspawn Loud industrial white noise, occasional dird calls.
nuke.ctcourtyard Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl.
nuke.ctalley Electrical hum, flies, chirping cricket, low wind howling.
nuke.middle White noise, chirping crickets, occasional howling wind & drips.
nuke.tentrance Running machinery, gas venting, low machinery white noise.
nuke.talley Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel.
nuke.tspawn Low electrical hum, industrial white noise, flies, occasional wind howels.
nuke.warehouse Flowing gas, low white noise, drips, pigeones, occasional wind howls.
nuke.catwalk Industrial white noise, howling wind, shifting & settling wood/metal.
nuke.troof Electric hum, ac unit, howling wind, creaking.
nuke.ctinside Electric hum, deep electric hum.
nuke.ramproom Electric hum, flowing gas, creaking metal, drips.
nuke.tinside Electric hum, deep electric hum, flowing gas, drips.
nuke.computerroom Deep electric hum, reel to reel computer noises.
nuke.abomb Electric hum, deep electric hum, wind howls.
nuke.vents Low wind white noise, ac unit starting and stopping.
nuke.bbomb Flowing gas, drips, moving water, low electric hum.
nuke.tunnelentrance Deep electric hum, electric hum, flowing gas, drips.
nuke.generatorroom Electrical hum, medium tone electric hum, reel to reel computer noises.
nuke.tunnel Flowing gas, white noise, drips.

Office

Name Description Position Number Position Description
office.outdoorsa Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing.
office.garagea Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are.
office.indoorsa Continual low rumbling white noise, occasional sounds of gas moving inside machinery.

Piranesi

Name Description Position Number Position Description
piranesi.indoor Continual wind white noise, occasional sounds of shifting earth / shale.
piranesi.outdoor Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are.

Port

Name Description Position Number Position Description
port.Outside Continual white noise, occasional gusts & howels of wind and gulls crying.
port.LightHum Continual electric hum.
port.LightHum2 Continual electric hum at a different frequency.
port.MetalStress Very occasional metal creaking.
port.TSpawn Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying.
port.TankFarmRoad Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.TankFarm Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Pier Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying.
port.AroundTheWarehouse Continual white noise, occasional gusts & howels of wind and gulls crying.
port.Warehouse Continual louder white noise, chirping cricket and electrical hum.
port.TunnelTone Continual deep white noise.
port.WarehouseTunnel Continual hissing of gas, loud electrical hum and deep white noise.
port.TunnelA3 Continual rushing of gas and AC unit running.
port.TunnelA2 Continual loud Electrical hum, deep white noise.
port.TunnelA1 Continual electrical hum, drips, deep white noise and distant machinery.
port.Docks Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying.
port.Ship Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying.

Prodigy

Name Description Position Number Position Description
prodigy.computers Low electrical hum, reel to reel computer noises & beeps.
prodigy.vents Low white noise, flowing gas, fan blades "swooshing".
prodigy.tunnels Low electric hum, flowing gas, electric sparking.
prodigy.outside Low white noise, occasional birdsong.
prodigy.hangar Low machinery white noise.

Tides

Name Description Position Number Position Description
tides.tunnel Low electrical white noise.
tides.courtyard Low white noise, flies, birdsong.

Train

Name Description Position Number Position Description
train.Outside
train.Dumpster
train.Traffic
train.Tank1
train.Tank2
train.BombTarget
train.Birds
train.TSpawn
train.TWalkway
train.BackAlley
train.BackCorner
train.SideAlley
train.CourtyardA
train.BombsiteA
train.CTSpawn
train.BombsiteBCatwalk
train.catwalk
train.BombsiteB
train.BackHall
train.BrickRoom
train.Restroom
train.LockerRoom
train.BreakRoom
train.SniperNest
train.Middle