Memory Leak Fixes
Jump to navigation
Jump to search
On this page goes fixes for memory leaks in the SDK.
KeyValues class
See
- {{{1}}} ([todo internal name (i)])
bin\client.dll
CPanelMetaClassMgrImp class
src\cl_dll\panelmetaclassmgr.cpp 236a237,241 > while(m_MetaClassKeyValues.Count()>0) > { > m_MetaClassKeyValues[0]->deleteThis(); > } > m_MetaClassKeyValues.RemoveAll();
bin\server.dll
CActBusyAnimData class
src\dlls\hl2_dll\ai_behavior_actbusy.cpp 78a79 CUtlVector<busyanim_t> m_ActBusyAnims; > CUtlVector<const char *> m_pszSequences; 96a98 > m_pszSequences.Purge(); 124a127 m_ActBusyAnims.Purge(); > pKVAnimData->deleteThis(); 125a129,132 >inline char *CopyString( const char *in ) >{ > if ( !in ) > return NULL; 126a134,139 > int len = Q_strlen( in ); > char *out = new char[ len + 1 ]; > Q_memcpy( out, in, len ); > out[ len ] = 0; > return out; >} 131a145 > char *pSequence; 136c150 < const char *pSequence = pSection->GetString( "busy_sequence", NULL ); --- > m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "busy_sequence", NULL ))); 138c152 < pSequence = pSection->GetString( "entry_sequence", NULL ); --- > m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "entry_sequence", NULL ))); 140c154 < pSequence = pSection->GetString( "exit_sequence", NULL ); --- > m_pszSequences.AddToTail(pSequence = CopyString(pSection->GetString( "exit_sequence", NULL )));
RecvTable class

src\public\dt_recv.h 93a94 > delete [] m_pProps;
CSentence class
src\public\sentence.cpp 787c787 < delete m_szText; --- > delete[] m_szText;
WCEdit
src\dlls\wcedit.cpp 449a450,460 Vector *g_EntityPositions = NULL; QAngle *g_EntityOrientations = NULL; string_t *g_EntityClassnames = NULL; >class GlobalCleanUp : public CAutoGameSystem >{ > void Shutdown() > { > delete [] g_EntityPositions; > delete [] g_EntityOrientations; > delete [] g_EntityClassnames; > delete this; > } >}; > 459a471 if ( !g_EntityPositions ) { > new GlobalCleanUp(); g_EntityPositions = new Vector[NUM_ENT_ENTRIES]; g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES]; // have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop) g_EntityClassnames = new string_t[NUM_ENT_ENTRIES]; }
src\lib\vgui_controls.lib
AnimationController class
src\vgui2\controls\AnimationController.cpp 1292a1293,1311 ~CPanelAnimationDictionary() { > int v2, v1 = m_AnimationMaps.Count(); > PanelAnimationMapEntry *pCur; > PanelAnimationMap *pMap; > for(int x=0;x<v1;x++) > { > pMap = m_AnimationMaps[x].map; > if(pMap) > { > v2 = pMap->entries.Count(); > pCur = &(pMap->entries[x]); > for(int y=0;y<v2;y++) > { > delete [] pCur->m_pszScriptName; > delete [] pCur->m_pszVariable; > delete [] pCur->m_pszType; > delete [] pCur->m_pszDefaultValue; > } > } > } m_PanelAnimationMapPool.Clear(); }
CBitmapImagePanel class
src\public\vgui_controls\BitmapImagePanel.h 21a22 CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL ); > ~CBitmapImagePanel();
src\vgui2\controls\BitmapImagePanel.cpp 61a62,67 >CBitmapImagePanel::~CBitmapImagePanel() >{ > delete [] m_pszImageName; > delete [] m_pszColorName; >} >
DirectorySelectDialog class
src\vgui2\controls\DirectorySelectDialog.cpp 258c258,260 < int rootIndex = m_pDirTree->AddItem(new KeyValues("root", "Text", m_szCurrentDrive), -1); --- > KeyValues *kv = new KeyValues("root", "Text", m_szCurrentDrive); > int rootIndex = m_pDirTree->AddItem(kv, -1); > kv->deleteThis(); 294a297 m_pDirTree->AddItem(kv, parentNodeIndex); > kv->deleteThis(); } 410a414 int itemID = m_pDirTree->AddItem(kv, selectedIndex); > kv->deleteThis();
FileOpenDialog class
src\vgui2\controls\FileOpenDialog.cpp 506a507 int itemID = m_pFileTypeCombo->AddItem(filterName, kv); > kv->deleteThis(); if ( bActive )
ScrollBar class
src\vgui2\controls\ScrollBar.cpp 323c323 < _button[index]->SetParent((Panel *)NULL); --- > _button[index]->DeletePanel(); 351c351 < _slider->SetParent((Panel *)NULL); --- > _slider->DeletePanel();
SectionedListPanel class
src\vgui2\controls\SectionedListPanel.cpp 1579a1580 m_hEditModePanel->SetVisible(false); m_hEditModePanel->SetParent((Panel *)NULL); > delete m_hEditModePanel; m_hEditModePanel = NULL;