Func regenerate
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Entity description
Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Associated Model ([todo internal name (i)]) <targetname>
- The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Flags
This entity doesn't have any flags.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
- SetTeam <integer >
- Changes the entity's team.
0: Any
2: Red
3: Blue