Prop glowing object
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Template:L4d point It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Glow For Team ([todo internal name (i)]) <choices>
- Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
- StartGlowing
- Turns on glowing for this object
- StopGlowing
- Turns off glowing for this object