User:Ardent

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Revision as of 12:14, 2 March 2017 by Ardent (talk | contribs) (Need Help Making Checkpoints In Hammer for Portal 2 Community Map. Also want to remove Newbie Help Tips.)
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Hello Everybody Ardent Here;

I'm designing a community test chamber for Portal 2.


I have created it using the PeTI and then exported it to Hammer so I could add Textures.

It is a large map and I had made the assumption what I would be able to make checkpoints. However I've searched for video tutorials and read various articles and cannot figure out how to make save points.

I know it has something to do with logic_autosave. I have set the following my output named: OnUser1 via this imput: Save

and It doesn't seem to have any effect when I try and run my map. I didn't set "Targets entities named" to anything because it seems to only let you target entities and not a location for the spawn point.


I am also encountering a second issue

When I compile and run my map for testing, I get pop-up hints like use "E" to pickup and "Rick/left click" to make Portals. These hints didn't happen in the PeTI and I did nothing to add them that I'm aware of. I only just exported it over to Hammer.

I couldn't find a command or setting that would solve this.


Any Help to either of my issues would be appreciated.

Hopefully I can get it working and finished, and you can Play the map.