Sky camera

From Valve Developer Community
Jump to navigation Jump to search
Sky camera.png

Template:Base point It is used to mark the position of the map's origin inside the 3D Skybox. As your position changes relative to the maps origin it will be scaled and applied relative to the sky_camera.

Note that the keyvalue fogmaxdensity is missing from the fgd and will not appear in editor. If you wish to use this keyvalue it must be added manually by switching off SmartEdit and adding it as a new key with a value from 0 to 1.

Template:Map properties

Keyvalues

3D Skybox scale ([todo internal name (i)]) <integer>
This number determines how large objects in your skybox will seem relative to the map. Take a skybox scale of 16, an object 1 unit high in the skybox will seem to be 16 units high to player.
Fog Enable ([todo internal name (i)]) <boolean>
Enable Fog in the Skybox by Default
Fog Blend ([todo internal name (i)]) <boolean>
This will enable blending between two fog colors, based on the direction the player is looking. If the player's viewpoint is equal to the fogdir vector, the fog will be drawn with the secondary color; if facing in the complete opposite direction, the fog will be drawn with the primary color.
This can be used to approximate the aesthetic effect of diffuse light filtering through the fog, but since the fog effect color is changed for the entire rendered scene, it is best to keep the two colors relatively close to make the blending less obvious.
For example, sunlight with a yaw of 45 degrees and a pitch of -45 degrees could be enhanced using a fogdir of '-1 -1 1', a fogcolor of '120 110 100' and a fogcolor2 of '80 70 60'.
Use Angles for Fog Dir ([todo internal name (i)]) <boolean>
Primary Fog Color ([todo internal name (i)]) <color255>
The Primary Color of the Fog in the Skybox
Secondary Fog Color ([todo internal name (i)]) <color255>
The Secondary Color of the Fog in the Skybox that will be blended to
Primary Fog Dir ([todo internal name (i)]) <string>
A vector (given by three space-separated numbers X Y Z) which points from the secondary fog color fogcolor2 towards the primary fog color fogcolor.
Fog Start ([todo internal name (i)]) <string>
How far from the point-of-view the fog should start.
Fog End ([todo internal name (i)]) <string>
How far from the point-of-view the view should be completely fogged.
Fog Max Density ([todo internal name (i)]) <float>
Fog Max Density [0..1]. You have to disable SmartEdit and enter the "fogmaxdensity" key to use it
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See also