Info no dynamic shadow

From Valve Developer Community
Revision as of 11:30, 28 August 2016 by Henke37 (talk | contribs) (bug: this exists)
Jump to navigation Jump to search

Template:Point ent

Entity description

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Icon-Bug.pngBug:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.  [todo tested in ?]

Template:Intent

Keyvalues

Brush faces ([todo internal name (i)]) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.