Hostile Intent
Hostile Intent (HI) is a mod for the popular PC game Half-Life. While Hostile Intent may seem like the average Counter-Strike clone, it has many features and design decisions that that add realism to the Terrorist/Counterterrorist FPS genre.
Key Features
- Iron sight aiming system.
- No hip-shooting.
- No death notification.
- Realistic damages.
- Realistic weapons.
- No weapon purchases.
- Nato vs. Tango forces
- Slow, intense, round-based gameplay.
- Very realistic bullet penetration.
Weapons
- Tango
- Primary weapons
- Secondary Weapons and Equipment (one pistol, 2 slots for equipment)
- Glock 17
- Colt 1911
- Makarov PM
- 1 Fragmentation grenade (Soviet RDG-5)
- 2 XM-84 flashbangs
- AN/PVS-7 NOD (Night Observation Device)
- Spare primary or secondary weapon magazines
- Nato
- Primary weapons
- Secondary Weapons and Equipment (one pistol, 2 slots for equipment)
Official Maps
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Typical game
A typical game starts with you entering the server and picking your team. You can choose to be a member of Nato or Tango forces. After choosing your team, you choose your weapons. You can choose one primary weapon, your team's pistol, and 2 equipment items. For example, you can pick a fragmentation grenade for both slots and have 2 fragmentation grenades, or pick flash bangs for both slots to get 4 flash bangs, or any combination. There is no money, both teams select their weapons and are issued them every round start.
After choosing all of your equipment, you spawn into the game (provided that the round has just started or you're the first in the server.) As a Nato member, you are usually assaulting. Tangos are usually on defense. Advance to your objective (either to defend it (T) or disarm/read/capture (N) it. Should you come into contact with the enemy, you'll need to right click to bring the iron sights up before you can fire (realism is important in this mod) as you cannot fire without sights. In fact, there are no crosshairs in this game unless you've got a sniper rifle. You can fire from the standing, crouched, and prone positions, listed in order of least to greatest accuracy. Should you successfully neutralize the enemy, there's a key to report that fact over the radio, as death notifications have been removed. Also removed is the number of kills made from the scoreboard. HI is, first and foremost, a team game, and as such the only score is the team score.
A word on game speed: Hostile Intent plays slowly. It's more like chess than, say, football.
Camping is encouraged as being highly tactical, especially when defending someone capturing an objective.
Hit boxes are so-so, sometimes you have to fire a whole gun magazine to kill someone behind something flimsy as a curtain.
Future
Currently the team is working to recreate Hostile Intent on the Source engine under the name Hostile Intent: Phoenix Rising.
Community
Hostile Intent has a thriving and dedicated online community at its online forums and #hostileintent on gamesurge's IRC network. A lot of the community has been around since the beginning of the HI project, across 3 forum wipes, 2 server hosts, and about 4 years of stop-and-start development. The developers constantly post in the forums and request feedback and bug reports, if what they're working on isn't a secret.
Version 1.5 Open Beta was released on 21 Novemeber 2005, and is part of the HI Community Development (HI:CD). The team made it so that you can play b1.5 and 1.4 without any conflicts. One of the more interesting additions is a green triangle over a teammates head; this is higly criticized as taking away from the HI experiance, and it is unclear if any future updates will have it in as a client-side or server-side option, or not at all. Also, hit detection in b1.5 seems to have been fixed up some.