item_suitcharger
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Entity description
Gradually charges up HEV suit energy on use, until empty.
A suit charger will contain the same total charge regardless of the difficulty setting.
- A normal suit charger (without any flags checked or cvars changed) will be able to discharge a total of 75 Suit points (30 in HL2DM).
- A Citadel recharger will be able to discharge a total of 500 Suit points (200 in HL2DM), overcharging the HEV suit to a maximum of 200 Suit points, and while recharging it will also heal Health for free.
- Kleiner's recharger will be able to discharge a total of 25 Suit points, regardless of cvar settings.
- A Citadel/Kleiner's recharger combo (with both flags checked) will be able to discharge a total of 30 Suit points (since Kleiner's recharger is set to 25 suit points no matter what, and a Citadel recharger rounds it up to the nearest 10), overcharging the HEV suit to a maximum of 200 Suit points, and while recharging it will also heal (a total of 15) Health for free.

- Re-chargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain battery rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Dedicated Console Variables
- sk_suitcharger <int>
- Changes the total charge of suit points of the normal charger (Default: 75 for HL2, 30 for HL2:DM).
- sk_suitcharger_citadel <int>
- Changes the total charge of suit points of the citadel charger (Default: 500 for HL2, 200 for HL2:DM.)
- sk_suitcharger_citadel_maxarmor <int>
- Changes the amount of Suit points you can hold when recharging with a citadel charger (Default: 200).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 8192 : Citadel recharger
- Changes charge amount to Citadel recharger amounts (see Entity description).
- 16384 : Kleiner's recharger
- Changes charge amount to Kleiner's recharger amounts (see Entity description).
Inputs
- SetCharge <float >
- Set total charge and charge to a specific amount.

- Recharge
- Sets charge to maximum
Outputs
- OutRemainingCharge
- OnHalfEmpty
- Executed when the "charge left" reaches 50% of its max.
- OnEmpty
- Executed when the Charger is empty.
- OnFull
- Executed when player gets recharged to the max.
- OnPlayerUse
- Executed when a player uses the entity (Def. E).
See also
- func_recharge - an entity similar to
item_suitcharger
.