Team Fortress 2/Design Theme/Sawmill

From Valve Developer Community
< Team Fortress 2‎ | Design Theme
Revision as of 10:00, 28 April 2016 by Dadema (talk | contribs) (Created page with "==Introduction== This article will go through the design theme used in Team Fortress 2 map koth_sawmill ==Environment== ===Location=== This theme is mostly only an exterior th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Introduction

This article will go through the design theme used in Team Fortress 2 map koth_sawmill

Environment

Location

This theme is mostly only an exterior theme. Buildings tend to be open rather than being full interior. The setting used are wood workshops and wood storages in the middle of a forrest.

Textures

Outside, the ground is most likely grass or dirt. The texture that is used for this is nature/blendgroundtograss008

The buildings are made out of wood or metal, with a wood or metal roof. Textures that are used are:

1. wood/grain_elevator_silo_10b for buildings around the blue spawn room

2. metal/wall025 for the roofs of these buildings

3. wood/grain_elevator_facade_14c for some other buildings

4. metal/wall027b for the roofs of these buildings

5 wood/wood_wall002 for the main controlpoint room (uses the metal/wall025 texture for the roof)


the spawnrooms use the textures: concrete/concretewall011c and concrete/concretewall011b

Models

Most used textures are under the props_forest and prop_foliage folders including Pine trees, logs, sawblades, barrels, planks etc.