Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount

From Valve Developer Community
Jump to navigation Jump to search
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a given modifier.


Example
--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local hero = playerHero:GetAssignedHero()
local modifier = hero:FindModifierByName("modifier_name")
modifier:SetModifierStackCount(10)

Parameters

Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously