hostage_entity
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Entity description
Represents a hostage in Counter-Strike: Source and Counter-Strike: Global Offensive. A hostage NPC will spawn at this point. There is no limit to the amount of hostage in a map, but maps tend to have only 4 in CS:S, or 2 in CS:GO. In CS:S, no matter how many hostages there are, they all must be rescued in order for the Counter-Terrorists to win. In CS:GO, only one of the hostages have to be rescued in order for the Counter-Terrorists to win. The model for each hostage is randomly chosen.

Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hostage Model (int) ([todo internal name (i)]) <integer>
- Not used. Hostage models are chosen randomly by the game.
Counter-Strike: Global Offensive only:
- Hostage Spawn Random Factor (int) ([todo internal name (i)]) <integer>
- Allows to increase probability of this hostage being picked during random spawn selection process, essentially considering this spawn point specified number of times.
- Hostage Spawn Exclusion Group 1 - 30 ([todo internal name (i)]) <choices>
- Hostages sharing same spawn exclusion group will never spawn together.
Value Description 0 n/a 1 Do not spawn together
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.
- Ignite
- Ignites the hostage.
- OnRescueZoneTouch
- Rescues the hostage, making the CTs win when it was the last one.
- EnableShadows
- Enables the shadows of this entity.
- DisableShadows
- Disables the shadows of this entity.