Point teleport
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Template:Base point It teleports a target entity to this position and angles.
If 'Teleport Home' spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a target keyvalue of !player. To teleport an entity (including a player) that begins an I/O sequence, use a target keyvalue of !activator.
If "Into Duck" is selected when the player appears they will be in the crouched position.
Keyvalues
- Entity To Teleport ([todo internal name (i)]) <targetname>
- Name of the entity that will be teleported.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Teleport Home
- 2 : Into Duck (episodic)
Inputs
- Teleport
- Teleport the target entity.
- TeleportEntity (in all games since
)
- Teleport the output parameter box entity.
- TeleportToCurrentPos (in all games since
)
- Teleport to the current position.