Light glspot

From Valve Developer Community
Jump to navigation Jump to search

light_glspot is an entity in GoldSrc games. When coupled with a custom texture, it is used to design brush-based light shafts.


Name ([todo internal name (i)]) <string>
Name - If a name is given to this entity, it can be activated by another trigger. If you activate the func_breakable, it will break.


Global entity name ([todo internal name (i)]) <string>
If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.


Render Mode ([todo internal name (i)]) <choices>
  • 0 : Normal
  • 1 : Color
  • 2 : Texture¨
  • 3 : Glow
  • 4 : Solid
  • 5 : Additive


FX Amount (0 - 255) ([todo internal name (i)]) <integer>
The FX amount is used by the selected Render Mode.


FX Color (R G B) ([todo internal name (i)]) <color255>
The FX color is used by the selected Render Mode.


Minimum light level ([todo internal name (i)])