Ambient generic (GoldSrc)

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Half-Life Half-Life: Opposing Force Half-Life: Blue Shift

An ambient_Generic is a point-based entity available in all GoldSource games.

Description

An ambient_Generic is essentially an audio player, that plays a single specified sound within a given radius inside a map. Ambient_generics are used to create sound effects throughout a map, either playing the sound once, or continually repeating the sound (looping). Ambient_generic audio comes from WAV files located in the games' Sound file directory. Example: \Half-Life\Valve\Sound\Barney\Hello.WAV

Key Values