User:Darthkillyou

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Revision as of 15:58, 3 January 2015 by Darthkillyou (talk | contribs) (Update HTCT link to latest version)
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Hi everyone, im Darthkillyou (MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!</evillaughter>) and I currently live in New York, USA.


One of My VMF's
My personal 1337 Wall of Doom.


I started using SDK (or more specifically, hammer) a few years ago. In fact, I had no clue that hammer existed until I randomly stumbled upon it while getting bored of the model viewer.



"What the hell is this???"

Before hammer, I created interesting environments within Half-Life 2 single-player maps using console commands, like "npc_create npc_vortigaunt" and stuff like that. In fact, I memorized a pretty large chunk of the cheat codes list on gamefaqs and had about half my keyboard binded to a console command of some sort (I still do!)

Then, I realized that getting vortigaunts, zombies, combines, and citizens to fight endlessly over and over again got really, really boring. (I got tired of constantly hearing the vorts say "TO THE VOID WITH YOU!!!")

Of course, I couldn't just sit there and be bored. I eventually stumbled upon the Source SDK and wondered "What the hell is this???" I installed it, used the model viewer for about an hour, and quickly got bored of that as well. Seeing nothing else to do, I clicked on the Hammer icon, again wondering "What the hell is this??? It sounds pointless."

Yeah, so basically I struggled my way through the beginner tutorials ("omgomgwtfisaskybox howdouputthemintehmaps") and then I kinda picked things up from there. Yay for me.


I have yet to release any maps. I'm currently working on one for HL2:Ep2. It used to be a HL2 (no episodes) map that totally sucked. It did not use standard brush widths, it was confusing, was prone to leaks, was impossible to optimize, and made use of very simple, hackish scripted sequences that barely worked half the time. I also realized that using a grid size of 1 simply does not work. Therefore, I'm redoing everything from scratch (now using the new amazing Ep2 features!)

Though when I look back at what I've done with the old version, I've gotta say that some of the aesthetics of that thing actually weren't so bad.

Ah, yes... Portal. I work on my own test chamber whenever I get bored of my HL2 map. It's pretty much done, but just needs some lights. (Fullbright looks very ugly.)


--dky 22:01, 26 December 2009 (UTC)

Note.png Note: Don't ask about the name Darthkillyou. Its origin goes very far back.
Note.png Another Note: No, I am not as violent as my name suggests.
Note.png Random Comment: As you can probably see by now, I like to fill up my user page with random, useless stuff.

The Great Hard Drive Crash

My hard drive got fried awhile ago. I restored it, but now about half of my files are missing... including my Portal Test Chamber in progress. Oh well.

Snipe Rifle

For the lazy ones who don't want to figure it out themselves:
it's... a Snipe Rifle Prefab!

(Yes, I know... it's called a SNIPER Rifle... but SNIPE Rifle sounds more interesting. )

Evil Laugh

My evil laugh.

Standard Version

MUHUHEHEHEHEHAHAHAHAHAHAHAHAHAI!!!!!

MU × 1
HU × 1
HE × 4
HA × 8
HAI × 1
! × 5

Long Version

MUHUHEHEHEHEHEHEHEHEHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAI!!!!!

MU × 1
HU × 1
HE × 8
HA × 16
HAI × 1
! × 5

Short Version

MUHUHEHEHAHAHAHAHAI!!!

MU × 1
HU × 1
HE × 2
HA × 4
HAI × 1
! × 3

MyMap

I'll get back to it someday.

Black Mesa Hazard Course

Hey guys! It's been a LONG time since I've actually updated my page. It's also been many years, and I've learned a helluva lot about life, the universe, the Source Engine, Level Design, programming, and just stuff in general since I was last active on the VDCW.

For starters, I'm now a lead developer on the Black Mesa Hazard Course dev team! w00t!


http://media.moddb.com/cache/images/mods/1/22/21589/thumb_620x2000/hc_basicmovement_rsc01b.1.png


My, how times (and my skills) change... It seems like just yesterday I was pumping out this thing and wondering why it looked so ugly:


Mymap0002.jpg


I also just go by the name 'dky', 'DKY', or the more tongue-twisty 'dky.tehkingd.u' now. It's probably for the best, considering that 'darthkillyou' probably gives the wrong impression of who I am. Plus, the name 'dky.tehkingd.u' gets me banned from fewer Counter-Strike servers for being 'too violent' now. (I never understood why they even bothered to check for that...)

Anyway, the VDCW is looking good! It's nice to be back.

--dky 17:23, 30 June 2014 (UTC)

Hazard Team Compile Tool

I've also picked up and vastly improved my programming skills since I was last here. I'm now majoring in Electrical and Computer Engineering in college, which is pretty cool considering that I signed up for this site while I was still in middle school. Damn, time flies.

As part of my work on the Hazard Course development team, I created the Hazard Team Compile Tool (HTCT) as a convenient, user-friendly interface for sequentially performing compiles on all of the Hazard Course maps. It's pretty useful! We use it quite a bit at the Hazard Course dev team, for everything from lighting tweak compiles for single maps, to running final compiles on the entire sequence of VMFs.


HTCT in action!


I've recently put it into BETA stage, which means I'm also releasing it for others to use!


Download here: https://htdlhost.herokuapp.com/files/download/htct-0.3.2-BETA.zip/


If you do decide to give it a spin, be sure to shoot me a message if you find any bugs, or if you have any feature requests! ;)

Major props to qUiCkSiLvEr for creating the awesomely useful VBCT, which was my original inspiration for creating HTCT.