List of EP1 Soundscapes

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Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Citadel

Name Description and Notes
ep_01.outside_thunder_hits
ep_01.outside_wind_hits
ep_01.outside_battle_hits
ep1_citadel.util_metalstress
ep1_citadel.util_alarms
ep1_citadel.util_sickvoice
ep1_citadel.util_coresickvoice
ep1_citadel.util_hits
ep1_citadel.util_activity
ep1_citadel.util_pods_cit_01
ep1_citadel.deep_dropoff_inside
ep1_citadel.pod_vista
ep1_citadel.generic
ep1_citadel.generic_moody
ep1_citadel.generic_moody2
ep1_citadel.stasis_room
ep1_citadel.combine_ball_room
ep1_citadel.general_control_room
ep1_citadel.alyx_core_control_room
ep1_citadel.destabilized_core
ep1_citadel.stabilized_core
ep_01.outside_citadel_edge
ep_01.inside_scene_01
ep1_citadel_01.citadel_entrance
ep1_citadel_04.stalkercar_ambient
ep1_citadel.core_transmission
ep1_citadel.core_transmission2

City 17

Name Description and Notes
ep1.util_fardrips
ep1_c17_00.util_fardrips
ep1_c17_00.general_watery_tunnel
ep1_c17_00.tunnel_wet
ep1.zombiedark
ep1.outsidestalkertrain
ep1.util_sirens
ep1.util_light_sirens
ep1.util_light_combat_atmosphere
ep1.util_medium_combat_atmosphere/code>
ep1.util_heavy_wind_and_destruction
ep1.util_light_wind_and_destruction
ep1.util_light_combat
ep1.util_medium_combat
ep1.util_slow_sky_flashes
ep1.util_rapid_sky_flashes
ep1.citadel_unstable_outside
ep1.citadel_unstable_inside
ep1.citadel_citadel_critical_outside
ep1.citadel_critical_inside
ep1.citadel_predetonation_outside
ep1.control_room
ep1.general_small_tunnel
ep1.general_large_tunnel
ep1.general_start_of_evac_outside
ep1.general_start_of_evac_inside
ep1.general_middle_of_evac_outside
ep1.general_middle_of_evac_inside
ep1.general_end_of_evac_outside
ep1.general_end_of_evac_inside
ep1.general_citadel_predetonation
ep1.hospital
ep1.hospital_water_room
ep1.antlion_parking_garage

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