List of EP1 Soundscapes
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Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Citadel
Name | Description and Notes | |
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ep_01.outside_thunder_hits
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ep_01.outside_wind_hits
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ep_01.outside_battle_hits
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ep1_citadel.util_metalstress
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ep1_citadel.util_alarms
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ep1_citadel.util_sickvoice
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ep1_citadel.util_coresickvoice
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ep1_citadel.util_hits
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ep1_citadel.util_activity
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ep1_citadel.util_pods_cit_01
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ep1_citadel.deep_dropoff_inside
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ep1_citadel.pod_vista
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ep1_citadel.generic
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ep1_citadel.generic_moody
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ep1_citadel.generic_moody2
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ep1_citadel.stasis_room
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ep1_citadel.combine_ball_room
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ep1_citadel.general_control_room
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ep1_citadel.alyx_core_control_room
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ep1_citadel.destabilized_core
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ep1_citadel.stabilized_core
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ep_01.outside_citadel_edge
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ep_01.inside_scene_01
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ep1_citadel_01.citadel_entrance
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ep1_citadel_04.stalkercar_ambient
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ep1_citadel.core_transmission
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ep1_citadel.core_transmission2
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City 17
Name | Description and Notes |
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ep1.util_fardrips
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ep1_c17_00.util_fardrips
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ep1_c17_00.general_watery_tunnel
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ep1_c17_00.tunnel_wet
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ep1.zombiedark
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ep1.outsidestalkertrain
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ep1.util_sirens
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ep1.util_light_sirens
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ep1.util_light_combat_atmosphere
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ep1.util_medium_combat_atmosphere/code>
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ep1.util_heavy_wind_and_destruction
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ep1.util_light_wind_and_destruction
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ep1.util_light_combat
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ep1.util_medium_combat
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ep1.util_slow_sky_flashes
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ep1.util_rapid_sky_flashes
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ep1.citadel_unstable_outside
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ep1.citadel_unstable_inside
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ep1.citadel_citadel_critical_outside
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ep1.citadel_critical_inside
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ep1.citadel_predetonation_outside
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ep1.control_room
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ep1.general_small_tunnel
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ep1.general_large_tunnel
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ep1.general_start_of_evac_outside
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ep1.general_start_of_evac_inside
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ep1.general_middle_of_evac_outside
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ep1.general_middle_of_evac_inside
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ep1.general_end_of_evac_outside
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ep1.general_end_of_evac_inside
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ep1.general_citadel_predetonation
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ep1.hospital
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ep1.hospital_water_room
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ep1.antlion_parking_garage
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} |