List of EP1 Soundscapes
		
		
		
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Below is a list of soundscapes for use in Episode One. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Citadel
| Name | Description and Notes | |
|---|---|---|
| ep_01.outside_thunder_hits | ||
| ep_01.outside_wind_hits | ||
| ep_01.outside_battle_hits | ||
| ep1_citadel.util_metalstress | ||
| ep1_citadel.util_alarms | ||
| ep1_citadel.util_sickvoice | ||
| ep1_citadel.util_coresickvoice | ||
| ep1_citadel.util_hits | ||
| <codeep1_citadel.util_activity | ||
| ep1_citadel.util_pods_cit_01 | ||
| ep1_citadel.deep_dropoff_inside | ||
| ep1_citadel.pod_vista | ||
| ep1_citadel.generic | ||
| ep1_citadel.generic_moody | ||
| ep1_citadel.generic_moody2 | ||
| ep1_citadel.stasis_room | ||
| ep1_citadel.combine_ball_room | ||
| ep1_citadel.general_control_room | ||
| ep1_citadel.alyx_core_control_room | ||
| ep1_citadel.destabilized_core | ||
| ep1_citadel.stabilized_core | ||
| ep_01.outside_citadel_edge | ||
| ep_01.inside_scene_01 | ||
| ep1_citadel_01.citadel_entrance | ||
| ep1_citadel_04.stalkercar_ambient | ||
| ep1_citadel.core_transmission | ||
| ep1_citadel.core_transmission2 |