Dota 2 Workshop Tools/Scripting/API/Global.FindUnitsInRadius

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< Dota 2 Workshop Tools‎ | Scripting‎ | API
Revision as of 05:34, 18 August 2014 by RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page)
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Function Description

table FindUnitsInRadius(int teamNumber, Vector position, handle cacheUnit, float radius, int teamFilter, int typeFilter, int flagFilter, int order, bool canGrowCache)

Finds the units in a given radius with the given flags. ( iTeamNumber, vPosition, hCacheUnit, flRadius, iTeamFilter, iTypeFilter, iFlagFilter, iOrder, bCanGrowCache )


Example
-- Find all Dire units
direUnits = FindUnitsInRadius(DOTA_TEAM_BADGUYS,
                              Vector(0, 0, 0),
                              nil,
                              FIND_UNITS_EVERYWHERE,
                              DOTA_UNIT_TARGET_TEAM_FRIENDLY,
                              DOTA_UNIT_TARGET_ALL,
                              DOTA_UNIT_TARGET_FLAG_NONE,
                              FIND_ANY_ORDER,
                              false)

-- Make the found units move to (0, 0, 0)
for _,unit in pairs(direUnits) do
   unit:MoveToPosition(Vector(0, 0, 0))
end

Parameters

Type Name Description
int teamNumber No Description Set
Vector position No Description Set
handle cacheUnit No Description Set
float radius No Description Set
int teamFilter No Description Set
int typeFilter No Description Set
int flagFilter No Description Set
int order No Description Set
bool canGrowCache No Description Set

Returns

table - No Description Set