filter_tf_condition

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Revision as of 10:14, 11 July 2014 by Henke37 (talk | contribs) (I was just lazy not to write this one)
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Team Fortress 2 filter_tf_condition is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

A filter that only allows players affected by a certain condition.

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.
condition ([todo internal name (i)]) <integer>
The condition to check against

Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.