$boneflexdriver
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$boneflexdriver is a QC command which enables vertex animation.
Availability
Syntax
$boneflexdriver <bone_name> <graph_axis> <flex_name> <start_offset> <time_factor>
- bone_name
- The name of an existing bone that will host vertex animation for this model.
- graph_axis
- One of two values:
tx
- Links the target flex controller to the weight of the animation (much like a skeletal animation's). Controlled by the X-axis animation of the host bone.
ty
- Links the target flex controller to the current frame of vertex animation. Controlled by the Y-axis animation of the host bone.
- flex_name
- The name of the flex controller this command operates on. There are two sensible options:
<vca_name>
(for tx)multi_<vca_name>
(for ty)
- In both cases,
<vca_name>
is the name of the model's vcafile minus any file extension. - start_offset
- Adds a delay before the vertex animation starts.
- time_factor
- The keyframe rate of the animation is multiplied by this value. It doesn't actually change the animation's duration however, making it of little use.
Example
The command should be used twice:
$boneflexdriver "flexAnimBone" tx "my_vca_name" 0 1
$boneflexdriver "flexAnimBone" ty "multi_my_vca_name" 0 1