$displacementmap

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Revision as of 17:40, 10 January 2014 by Pacguy19 (talk | contribs) (cleanup)
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The $displacementmap command is an alternative to $bumpmap that uses a heightmap to give the illusion of depth.

It's the most realistic of all the texture shadowing techniques, but consequently is also the most expensive.


Todo: Find when it was added into the engine, the earliest example appears to be in Alien Swarm although it works in SFM

Syntax

$displacementmap <name>

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