filter_activator_tfteam
		
		
		
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 filter_activator_tfteam  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity description

A filter that filters by the team of the activator. The team number to filter by. If the filter mode is Allow, only entities whose team number matches the given team will pass the filter. If the filter mode is Disallow, all entities except those whose team number matches the given team will pass the filter.
It will allow the winning team in addition to the set team during the humiliation period.
The main difference between this entity and filter_activator_team is that this filter can be associated with a control point.
Keyvalues
- Associated Control Point ([todo internal name (i)]) <targetname>
- The team_control_point associated with this filter. The filter does NOT need an associated control point to function properly, but ownership of the control point will control the team number the filter uses (setup during each round start).
TeamNum:
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
- TestActivator <variant>
- Tests the entity that called the input (the !activator) against the filter, and fires either the OnPassorOnFailoutput. (the parameter it takes is unused) Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as theOnEndTouchoutput of a trigger.
Outputs
BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
 !caller = this entity
 One of these will fire whenTestActivatorinput is sent, depending on if the activator is allowed by the filter or not.