Monster sitting scientist (GoldSrc)

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Revision as of 16:52, 24 October 2013 by MissingNoGuy55 (talk | contribs)
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Half-Life monster_sitting_scientist is a point entity available in Half-Life.

Entity description

Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to. They cannot be damaged and are placed throughout maps purely for environmental reasons.

Note.pngNote:This entity is difficult to place without using the model as a reference or copying one from an existing map. The Sven Co-op FGD seems to help with this issue.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of the entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.
Body ([todo internal name (i)]) <choices>
Only difference is appearance. Some alter the pitch of the sentences they speak.
Value Description
-1 Random
0 Glasses
1 Einstein
2 Luther
3 Slick

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (Only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).