Prop indicator panel
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Entity description
It is a tick panel or a timer.
Keyvalues
- Start visible? ([todo internal name (i)]) <boolean>
- Whether the timer should be initially visible. - (Buggy, see Discussion page)
- Is checked ([todo internal name (i)]) <boolean>
- If this is a binary indicator, whether this is checked or not.
- Indicator Lights ([todo internal name (i)]) <targetname>
- If supplied, assumes this is a group of indicators lights to toggle when the indicator is toggled.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Check
- Sets the indicator state to be 'checked'.
- Uncheck
- Sets the indicator state to be 'unchecked'.
- Start
- Start counting down.
- Stop
- Stop the counter at its current value.
- Reset
- Reset the timer back to its default value.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.