Configuring Hammer for Half-Life

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Revision as of 06:57, 31 August 2013 by Chipsnapper2 (talk | contribs)
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Half-Life Level Creation

The Source SDK doesn't supports Half-Life because Half-Life is Goldsource game. Source SDK supporting only Source engine.

  1. First, you need to download the Half-Life SDK from Steam, under the 'tools' section.
  2. Launch the Half-Life SDK. Hammer Editor will open. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: /valve hammer editor/fgd/half-life/halflife.fgd
    2. Game Executable Directory: /Half-Life/...
    3. Mod Directory: .../Half-Life/valve/
    4. Game Directory: .../Half-Life/valve/
    5. RMF Directory: .../valve hammer editor/maps/
  3. Build Programs tab settings:
    Note.pngNote:It is recommended to use Zoner's Half-Life Tools, but official compilers work normally with Half-Life.
    1. Game executable: …/half-life/hl.exe
    2. CSG executable: VHE folder\tools\hlcsg.exe
    3. BSP executable: VHE folder\tools\hlbsp.exe
    4. VIS executable: VHE folder\tools\hlvis.exe
    5. RAD executable: VHE folder\tools\hlrad.exe
    6. Place compiled maps in this directory before running the game: .../half-life/valve/maps/
  4. In Textures tab add follwing .wad files:
    1. /Half-Life/valve/halflife.wad file
    2. /Half-Life/valve/liquids.wad file
    3. /Half-Life/valve/xeno.wad file
    4. /Half-Life/valve/decals.wad file

Now click OK/Apply and restart Hammer.