Monster bigmomma (GoldSrc)

From Valve Developer Community
Revision as of 06:41, 5 July 2013 by MissingNoGuy55 (talk | contribs) (Added missing categories.)
Jump to navigation Jump to search

Half-Life monster_bigmomma is a point entity available in Half-Life.

The Gonarch

Entity description

It is the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
First node ([todo internal name (i)]) <targetname>
The first info_bigmomma node to travel to.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 16 : Prisoner
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).