Info bigmomma (GoldSrc)

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Revision as of 06:25, 5 July 2013 by MissingNoGuy55 (talk | contribs) (Small edit to flags.)
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Half-Life info_bigmomma is a point entity available in GoldSrc games.

Entity description

It is a custom node designed for monster_bigmomma's movement. Place them around where you want one to navigate.

Keyvalues

Next node ([todo internal name (i)]) <targetname>
The next node (if any).
Wait after approach ([todo internal name (i)]) <float>
How much time to wait for after approaching this nodes (in seconds).
Kill target ([todo internal name (i)]) <targetname>
The entity to remove on reaching this node.
Radius ([todo internal name (i)]) <float>
The radius of where the Gonarch can seek this node to go to it.
Health on approach ([todo internal name (i)]) <float>
How much the Gonarch's health should be set to on approaching this node.
Fire on approach ([todo internal name (i)]) <targetname>
What entity should have its input fired when the Gonarch approaches this node.
Sequence on approach ([todo internal name (i)]) <targetname>
The scripted_sequence to play on approaching this node.
Sequence before approach ([todo internal name (i)]) <targetname>
The scripted_sequence to play before approaching this node.

Flags

  • 1: Run to node
  • 2: Wait indefinitely
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set)