Console Command List/E

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< Console Command List
Revision as of 12:39, 22 January 2013 by Lelandbatey (talk | contribs) (Expanded options of exec command with additional examples.)
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Command Default Cheat? Help Text
echo Echo text to console.
editdemo Edit a recorded demo file (.dem ).
endmovie Stop recording movie frames.
english 1 If set to 1, running the english language set of assets.
ent_absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_debugkeys 0 None
ent_dump Usage: ent_dump <entity name>
ent_fire Usage: ent_fire <target> [action] [value] [delay]
ent_info Usage: ent_info <class name>
ent_messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 Yes Visualizes all entity input/output activity.
ent_name None
ent_pause Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red).
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove Removes the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
ent_setname Sets the targetname of the given entity(s)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria Print, to the console, an entity's current criteria set used to select responses.
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
ent_step When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments
{entity_name} / {class_name} / no argument picks what player is looking at
envmap None
escape Escape key pressed.
exec Executes a config in the 'cfg' directory. // exec config_default.cfg

Config files in sub-directories can be accessed by specifying their location relative to the cfg directory.

Example
exec otherConfigs/config1.cfg // Executes configuration file named "config1.cfg" found in the "cfg/otherConfigs/" directory.
exit Exit the engine.