Particle System Operators/Render Deferred Light
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- radius scale [float]
- alpha scale [float]
- light start falloff [float]
- spotlight distance [float]
- spotlight distance falloff [float]
- spotlight FoV [float]
- color scale [Color]
- projected texture light [bool]
- projected texture use alpha test window [bool]
- projected texture alpha test point scale field [particle scalar field]
- projected texture alpha test range scale field [particle scalar field]
- projected texture alpha test sharpness scale field [particle scalar field]