Particle System Operators/Render Deferred Light

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Revision as of 18:25, 31 July 2012 by Scottd (talk | contribs) (Created page with ";radius scale [float] ;alpha scale [float] ;light start falloff [float] ;spotlight distance [float] ;spotlight distance falloff [float] ;spotlight FoV [float] ;color scale [Color...")
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radius scale [float]
alpha scale [float]
light start falloff [float]
spotlight distance [float]
spotlight distance falloff [float]
spotlight FoV [float]
color scale [Color]
projected texture light [bool]
projected texture use alpha test window [bool]
projected texture alpha test point scale field [particle scalar field]
projected texture alpha test range scale field [particle scalar field]
projected texture alpha test sharpness scale field [particle scalar field]