Modular Combat

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This mod for Source has been released! Download it now.


Overview

http://www.modularcombatsource.com/images/steam/logo.png

Modular Combat is a role-playing first person shooter based in the Half-Life universe.

The Resistance, Combine, and Aperture Science are testing the HEV Mark VI Combat System. Combatants face off against each other, and monsters, in the Controlled Combat Testing Facility, which is monitored by a super-computer known as BoSS.

Modules are added to the HEV Mark VI suit enhancing the level of tactics that can be used during game play.

There are over 50 modules that can be upgraded at any level, in any combination. Modules give combatants amazing abilities such as flying, teleporting, spawning minions, and shooting flechettes or energy balls.


Basically, if you want to kill something in a special way...

We have a module for that.

Features

  • There are currently four game modes, Death Match, Team Death Match, Players vs Monsters, and Free for All
  • Many of the modules put a huge twist on game play, such as Cloak, The Mag Mine (gravity well), and Teleport
  • You have up to 6 suits that you can create and each are completely customizable.
  • There are several minions to choose from, Fast Zombies, Vortigaunts, Man Hacks, Antlions...

Media

http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/checkthescore.jpg http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/blastvort2.jpg http://media.moddb.com/cache/images/mods/1/11/10955/thumb_300x150/redbatteries.jpg

History

Modular Combat was created and developed by Matt (Matthew Dryden) and Winston (Andrew Watkins). Through out the history of the mod several developers/players contributed and assisted Matt and Andrew making the mod better faster stronger. Development continued up until December of 2010 when both Matt and Andrew became too busy with life to continue development. Between January and August of 2011 the mod died but the servers still hung around. Of the top servers that were out there was Nachos and Cookies which really helped the mod take off. Around the end of August 2011 both Evil Police (Bryan Haley) and Archer (John Spinuzzi) decided they did not want to see the mod die and promptly obtained permission from Andrew to continue development.

Following are release dates and brief descriptions of changes made.

  • June 17, 2008 - v1.0 First release
  • June 25, 2008 - v1.09 bug fixes, Cloak fully decloaks on attack, Ammo Regen no longer gives Grenades or SMG1 grenades
  • August 18, 2008 - v1.50 added modules: Kamikaze Crow, Jet-pack, Freeze Bomb, MIRV Grenade, & Poison Resist
  • August 24, 2008 - v1.51 bug fixes
  • May 17, 2009 - v1.72 First attempt at Linux server port, 18 modules added, voting system added
  • June 2, 2009 - v1.74 Spit & Polish, two new maps, three new developers joined the team
  • August 1, 2009 - v1.75 More modules and bugs to boot!
  • August 24, 2009 - v1.76 Lots of bug fixes, 12 new modules, several new maps & monsters, new game mode: TDM, much more...
  • July 4, 2010 - v2.0.0 Three new maps, new module:Flechettes, All new account info stored in sqlite DB, UI updates...
  • August 8, 2010 - v2.0.1 Bug fixes, monsters, features, too numerous to list...
  • October 1, 2010 - v2.0.3 Bug Fixes, Module points refunded/reset, removed modules:Regeneration, Armor Regen, Recharge...
  • October 22, 2010 - v2.0.4 Matt steps down from lead designer, bug fixes & added features
  • November 29, 2010 v2.0.5 Major bug fix, upped monster limit from 63 to 200
  • January 8, 2012 v2.0.5B (beta) Increased regeneration, installed new voting system

Team

Developers

  • Archer: (Project Coordinator, Lead Developer)
  • Evil Policeman: (Lead Developer, Modeler, Texturer, Animator)
  • Wolfo
  • neutron
  • taiiat
  • HolyMac
  • Agent Phaser Rave: (Modeler, Beta Tester)

Beta Testers

  • Animus
  • luke
  • hookshots
  • Phenex
  • suki-chan

Webmaster, Game Server Host

  • PAL-18

External links