EyeRefract

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EyeRefract


Description EyeRefract is the latest eye shader by Valve. There are many other parameters however I have yet to figure out their functions.

Todo: Add pictures and more info



Example Code

"EyeRefract"
{
 "$Iris"               "models/cra0kalo/ct_gign/eye-iris-brown"      // Iris color in RGB with cornea noise in A
 "$AmbientOcclTexture" "models/cra0kalo/ct_gign/eyeball_l_ambient"      // Ambient occlusion in RGB, A unused
 "$Envmap"             "models/cra0kalo/ct_gign/eye-reflection-cubemap-"    // Reflection environment map
 "$CorneaTexture"      "models/cra0kalo/ct_gign/eye-cornea"                 // Special texture that has 2D cornea normal in RG and other data in BA

 "$EyeballRadius" "0.5"    // Default 0.5
 "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
 "$Dilation" "0.5"     // Default 0.5
 "$ParallaxStrength" "0.25"          // Default 0.25
 "$CorneaBumpStrength" "1.25"   // Default 1.0

 "$halflambert" "1"
 "$nodecal" "1"

 // These effects are only available in ps.2.0b and later
 "$RaytraceSphere" "0"    // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
 "$SphereTexkillCombo" "0"   // Default 1 - Enables killing pixels that don't ray-intersect the sphere


}