Prop paint bomb

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Revision as of 05:13, 2 June 2012 by Nacimota (talk | contribs) (→‎Inputs: added inputs from FGD)
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Template:Portal2 point It is a paint bomb that explodes on impact.

Keyvalues

Paint Type ([todo internal name (i)]) <choices>
The type of paint to explode.
  • 0 : Bounce
  • 2 : Speed
  • 3 : Portal
  • 4 : Erase
Bomb Type ([todo internal name (i)]) <choices>
The type of explosion.
  • 0 : Dry Bomb
  • 1 : Wet Bomb
Allow Portal Funneling ([todo internal name (i)]) <boolean>
Whether or not this object should auto-funnel into a portal.
Play Spawn Sound ([todo internal name (i)]) <boolean>
Whether or not this bomb should play a sound on spawn.
Allow SilentDissolve input ([todo internal name (i)]) <boolean>
Allow the SilentDissolve input to dissolve this bomb.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Dissolve
Dissolves the paint bomb.
SilentDissolve
Kills the paint bomb and fires its OnFizzled output.
EnablePortalFunnel
Enable portal funneling behavior.
DisablePortalFunnel
Disable portal funneling behavior.


Outputs

OnFizzled
Fired when a paint bomb is fizzled.
OnExploded
Fired when a paint bomb explodes.